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In remaking Like a Dragon: Ishin, the devs wanted to make everything faster – here's why

In remaking Like a Dragon: Ishin, the devs wanted to make everything faster  – here's why

RGG Studio director Hiroyuki Sakamoto explains why the remake of a game that never made it West improves on the origina…
RGG Studio director Hiroyuki Sakamoto explains why the remake of a game that never made it West improves on the original version.

Like a Dragon Ishin all It's a Long Story answers

In remaking Like a Dragon: Ishin, the devs wanted to make everything faster – here's why

Like a Dragon: Ishin! Review (PS5)

Like A Dragon Ishin review: a step backwards in the best way

In remaking Like a Dragon: Ishin, the devs wanted to make everything faster – here's why

Like A Dragon: Ishin! review - both a Yakuza greatest hits and a somewhat dated remake

Like a Dragon Ishin: Thoughts and Impressions

In remaking Like a Dragon: Ishin, the devs wanted to make everything faster – here's why