In remaking Like a Dragon: Ishin, the devs wanted to make everything faster – here's why
RGG Studio director Hiroyuki Sakamoto explains why the remake of a game that never made it West improves on the origina…
RGG Studio director Hiroyuki Sakamoto explains why the remake of a game that never made it West improves on the original version.
Like a Dragon Ishin all It's a Long Story answers
In remaking Like a Dragon: Ishin, the devs wanted to make everything faster – here's why
Like a Dragon: Ishin! Review (PS5)
Like A Dragon Ishin review: a step backwards in the best way
In remaking Like a Dragon: Ishin, the devs wanted to make everything faster – here's why
Like A Dragon: Ishin! review - both a Yakuza greatest hits and a somewhat dated remake
Like a Dragon Ishin: Thoughts and Impressions
In remaking Like a Dragon: Ishin, the devs wanted to make everything faster – here's why