FINAL FANTASY XVI interview: Producer Naoki Yoshida and the team on creating a blockbuster RPG
Producer Naoki Yoshida, Art Director Hiroshi Minagawa and Localization Director Michael-Christopher Koji Fox talk about the new RPG, the challenge of moogles and much more.
Producer Naoki Yoshida Said that The Combat in Final Fantasy XVI Was Not Because He Was a Black Mage Main in FFXIV in Interview - GamerBraves
Naoki Yoshida explains why there's less broad representation in Final Fantasy XVI: The story we are telling is fantasy, but it is also rooted in reality
Final Fantasy XVI Interview
Final Fantasy XVI' Goes Full On 'Game of Thrones, final fantasy xvi
Producer Naoki Yoshida Said that The Combat in Final Fantasy XVI Was Not Because He Was a Black Mage Main in FFXIV in Interview - GamerBraves
Final Fantasy 16 Interview: Yoshida and team share new details
Meet the key development staff of Final Fantasy XVI
Final Fantasy 16 Interview: Yoshida and team share new details
Final Fantasy XVI - State of Play 4K, final fantasy xvi
Final Fantasy 14 Director Naoki Yoshida Says Developing An MMO And FF16 Isn't As Different As You Think - Game Informer
Building Final Fantasy XVI with Producer Naoki Yoshida
Interview: Naoki Yoshida sheds new light on Final Fantasy XVI – PlayStation.Blog
What's in the FINAL FANTASY XVI demo?
Geek Interview: Final Fantasy XVI's Naoki Yoshida (Yoshi-P) Defends Quick Time Events And Embraces The Action Genre Via RPG
Final Fantasy XVI' Producer Naoki Yoshida Rails Against the Use Of The Term 'JRPG': It Wasn't A Compliment To A Lot Of Developers In Japan - Bounding Into Comics