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FINAL FANTASY XVI interview: Producer Naoki Yoshida and the team on creating a blockbuster RPG

FINAL FANTASY XVI interview: Producer Naoki Yoshida and the team on  creating a blockbuster RPG

Producer Naoki Yoshida, Art Director Hiroshi Minagawa and Localization Director Michael-Christopher Koji Fox talk about the new RPG, the challenge of moogles and much more.

Producer Naoki Yoshida Said that The Combat in Final Fantasy XVI Was Not Because He Was a Black Mage Main in FFXIV in Interview - GamerBraves

Naoki Yoshida explains why there's less broad representation in Final Fantasy XVI: The story we are telling is fantasy, but it is also rooted in reality

Final Fantasy XVI Interview

Final Fantasy XVI' Goes Full On 'Game of Thrones, final fantasy xvi

Producer Naoki Yoshida Said that The Combat in Final Fantasy XVI Was Not Because He Was a Black Mage Main in FFXIV in Interview - GamerBraves

Final Fantasy 16 Interview: Yoshida and team share new details

Meet the key development staff of Final Fantasy XVI

Final Fantasy 16 Interview: Yoshida and team share new details

Final Fantasy XVI - State of Play 4K, final fantasy xvi

Final Fantasy 14 Director Naoki Yoshida Says Developing An MMO And FF16 Isn't As Different As You Think - Game Informer

Building Final Fantasy XVI with Producer Naoki Yoshida

Interview: Naoki Yoshida sheds new light on Final Fantasy XVI – PlayStation.Blog

What's in the FINAL FANTASY XVI demo?

Geek Interview: Final Fantasy XVI's Naoki Yoshida (Yoshi-P) Defends Quick Time Events And Embraces The Action Genre Via RPG

Final Fantasy XVI' Producer Naoki Yoshida Rails Against the Use Of The Term 'JRPG': It Wasn't A Compliment To A Lot Of Developers In Japan - Bounding Into Comics