Remembering the only choice that mattered in Telltale's Walking Dead - Polygon
Video games love to give us the illusion of choice, but most games force you to begin and end every story the same way everyone else does. The only choice that really mattered in Telltale’s The Walking Dead, for example, happened in its first season.
Faces of Death, Part 5: No Time Left - The Walking Dead - Giant Bomb
Can the world stop turning around the main character? — Telltale Community
Group Blog Home
Peter (Devee) Polygons and Pixels
TOP 10 CHOICES THAT DON'T MATTER PART 2 - The Walking Dead
Season 2's lack of consequences and meaningful choices. (spoilers for both seasons) : r/TheWalkingDeadGame
TOP 10 CHOICES THAT DON'T MATTER PART 2 - The Walking Dead
Telltale Games is Being Revived by LCG Entertainment
Weekend Hot Topic, part 1: The most overrated video games
Games Like 'Tiny Tina's Wonderlands' to Play Next - Metacritic
Intense Gaming Moments Where You Were Forced To Die
What player-created video game protagonists have you created your own intricate headcanon for? - Quora
Telltale Games died because it stopped moving forward - Polygon