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Remembering the only choice that mattered in Telltale's Walking Dead - Polygon

Remembering the only choice that mattered in Telltale's Walking Dead -  Polygon

Video games love to give us the illusion of choice, but most games force you to begin and end every story the same way everyone else does. The only choice that really mattered in Telltale’s The Walking Dead, for example, happened in its first season.

Faces of Death, Part 5: No Time Left - The Walking Dead - Giant Bomb

Can the world stop turning around the main character? — Telltale Community

Group Blog Home

Peter (Devee) Polygons and Pixels

TOP 10 CHOICES THAT DON'T MATTER PART 2 - The Walking Dead

Season 2's lack of consequences and meaningful choices. (spoilers for both seasons) : r/TheWalkingDeadGame

TOP 10 CHOICES THAT DON'T MATTER PART 2 - The Walking Dead

Telltale Games is Being Revived by LCG Entertainment

Weekend Hot Topic, part 1: The most overrated video games

Games Like 'Tiny Tina's Wonderlands' to Play Next - Metacritic

Intense Gaming Moments Where You Were Forced To Die

What player-created video game protagonists have you created your own intricate headcanon for? - Quora

Telltale Games died because it stopped moving forward - Polygon